MINT GAMES PRESENTS · A CANDLELIT MURDER MYSTERY

FIFTEEN ROOMS.
FIFTEEN MURDERS.
ONE HOUSE THAT NEVER SLEPT.

Hollowhush Manor kept its dead for forty-four years. Tonight the doors are open, the ghosts are speaking, and every one of them remembers exactly how it happened.

Rooms 1–5 free · in your browser · headphones advised

HOLLOWHUSH — the key and the raven

THE HOUSE

Every room is a year.
Every year is a murder.

From the Foyer in 1889 to the Attic in 1929, Hollowhush buried a death in every decade and called each one an accident. You walk the rooms in order, by lantern light, and the house gives up what the living hid: letters never posted, ledgers kept in a butler's black book, a piano restrung by one string.

When the last clue is in your case file, the room's ghost appears — and speaks. Sixteen voices, each a confession. Then the dossier opens, and you deliver the verdict: the instrument, the hand, and the reason.

And beneath them all, Room 15 — the year 1885, the origin of the curse, and the name the whole house is waiting for you to say aloud.

THEY ARE STILL SPEAKING

“He shook my hand on the stair... his ring cut cold... I never reached the door.”— The Foyer, 1889
“He still had the wire wound round his glove.”— The Music Room, 1908
“Listen... you can still hear me knocking.”— The Wine Cellar, 1916

THE ROOMS

Walk the years of Hollowhush

HOW A ROOM IS SOLVED

I

Gather the evidence

Five clues wait in every room — under the lantern, behind the ledger, pressed into the blotter. Take each into your case file.

II

Face the ghost

The room's dead appear and confess in their own voice — a whisper through forty years of stone.

III

Deliver the verdict

The instrument. The hand. The reason. Get all three right first try and a gold stamp is pressed beside the victim's name.

THE DEAD OF HOLLOWHUSH

You will meet every one of them

Captain Redmond Vale
The Captain
Lady Constance
The Lady
Rosalind Ashcombe
The Pianist
Mr. Graves
The Butler
Vera Lang
The Singer
The whispering ghost
The Whisper

One face has been torn from every photograph in the house. He is the one who talks to you.

The Manor Key

THE MANOR KEY

Begin free. Finish for $4.99.

ROOMS 1–5

FREE

  • The Foyer to the Kitchen, 1889–1901
  • Five ghosts, five verdicts
  • No download · no account
START PLAYING

MANOR KEY

$4.99 one-time

  • Rooms 6–15, 1904–1929 — and 1885
  • The finale: say his name
  • Your Investigator's Certificate, sealed and stamped
  • Android edition — the same purchase covers it
GET THE MANOR KEY · PAYPAL
HOLLOWHUSH on Android

ON YOUR PHONE

Take the manor with you

HOLLOWHUSH plays in any modern mobile browser and installs to your home screen. An Android edition (APK) is on its way — the same Manor Key covers every edition.

DOWNLOAD ANDROID EDITION (APK · ~4 MB)

Sideload note: enable "install from this source" when Android asks. Signed by Mint Games. The game streams from hollowhush.com, so the app stays small and always up to date.